Godot 3 has been released with a slew of new features including a physically based renderer, new asset workflows, visual scripting, Bullet physics and much more.
In other words, the wait for Godot is over. You can grab it here.
Godot 3 has been released with a slew of new features including a physically based renderer, new asset workflows, visual scripting, Bullet physics and much more.
In other words, the wait for Godot is over. You can grab it here.
Bladecoder is a point-n-click adventure game engine and editor based on LibGDX and it has hit version 2.
Oddly enough, it's version 2 not because of new features but because it was used to release a sequel of the tool developer's game.
Source: https://github.com/bladecoder/bladecoder-adventure-engine/releases/tag/v2.0.0
Leadwerks 4.5 is out and introduces support for VR headsets including the HTC Vive, Oculus Rift, and all OSVR-based hardware.
You can learn more about this engine here.
Source: https://www.gamedev.net/news/leadwerks-game-engine-45-released-enables-easy-vr-development-r330/
Verified by a knowledgebase entry, it appears that Autodesk will stop development and sales of Stingray (formerly Bitsquid) bringing an end to its game development solutions.
It seems like Autodesk has ceded to game engine giants Unity and Unreal. It's interesting to note that Stingray can still be acquired as part of a Maya LT subscription.
A low-cost 12-month licence version of GameMaker Studio 2 has been released.
While it restricts export options to Windows and Mac, it does gives the user full access to shaders, integrated source control, SWF support, spine support, extensions and other advanced features.
Source: https://www.yoyogames.com/blog/453/new-gamemaker-studio-2-creator-edition